Hero

Heroes are a player's primary character/characters within War and Magic.

Heroes
Each Hero is used for a number of tasks such as:
 * Leading an Exploration Team to collect treasures and battle monsters
 * Leading a Gathering Party at a players/allies Territory
 * Leading an Attack against another player's city or mine
 * Used to fight in some competitions such as Arena and Nook Battle

Number and classes
Each player starts with 1 hero and can have a maximum 11 number of heroes out of a total of 11 Hero classes.

Heroes can be:
 * recruited in the Tulip Pub after upgrading building to levels 7, 12, 16, 20 up to a max of 5 heroes.
 * recruited with special currency (see Shaman, Conqueror, Elemental Lord)

Troop
See Troops for more details.

Each Hero has 5 spots where he can add a finite number of troops, bounded by 2 constraints: Each Hero class has a list of "Recommended Troops" which are denoted with a star.
 * Sum of leadership (LS) requirements for the 5 spots must be less than or equal to hero's Leadership attribute
 * For each spot, sum of the prestige of the loaded troops must be less or equal to hero's Prestige attribute

Level
A Hero can be leveled by a player and gains benefits when leveling up. These benefits include: A Hero can be upgraded to a maximum level given by the Tulip Pub's level.
 * Better Attributes (Physical/Magical ATK/DEF and Prestige)
 * Better Equipment made from the Forge building
 * Able to load a higher number of troops (via Prestige attribute)
 * Able to load troops of a better troop rank / with a higher Leadership requirement (via Leadership attribute)
 * Upgrade more powerful Specialties using Upgrade points

Update: After reaching level 30 (max level) and awakened the 3rd time, a hero can be upgraded further to levels 31 to 40. Note that there are no extra stars / promotions after level 30, each level only increases hero ATK/DEF.

Equipment
There are 4 types of hero equipment that can be made in the Forge for head, armor, boots and weapon. After equipping hero with all 4 pieces of equipment, players can promote the hero.

Update: A special 5th equipment is unlocked after 1st awakening.

Heroes start with 1 gold star and promotion of heroes is available at levels 4, 8, 12, 16, 20, 24, 26, 28, 30 to gain another star up to a maximum of 10. Stars 6-10 are red stars replacing the gold star (e.g. 6th promotion heroes are shown with 1 red star and 4 gold). Note that all hero equipment is lost in the process of promoting the hero.

Each promotion/extra star gives extra Prestige points as percentage, extra Leadership (LS) and a number of Specialty points that can be used to increase Specialty level. The following table presents the total sum of increases / points:

Note that LS Total column does NOT include:


 * LS bonuses from Research / Lord Upgrades such as Charisma (requires Academy Level 17) and Leadership (requires Academy Level 26) - which affect all heroes granting +0.1 per level to a maximum of 1 for 10/10 levels


 * from Karl Runes - which grant extra leadership for the hero learning the rune, but are only usable after hero is at least level 21.

Spells / Skills
A Hero has 3 spells (called Skills now) that they are able to use in combat, one of which is usually cast immediately at the beginning of a battle with no player involvement (passive skill). The other 2 spells generally consist of a Single Target spell and an Area of Effect spell. These spells cost Soul Points, which can be gained only through the course of the battle as the heroes units successfully target and hit enemy units. Ranged units usually get half the soul points that a melee unit gets. Killing an enemy unit grants additional soul points. Awakening the hero for the second time gives an extra skill (4th) which is unique per hero class. Spells are unique per Hero Class and cannot be changed only upgraded using Skill Books. Skills have levels and there are 8 levels: I-VIII. Upgrading requires an increasing number of books (100 / 200 / 400 / 800 / 2200 / 3100 / 4000) depending on skill level. Additionally Level VIII skills require the hero to be level 30 before being able to upgrade. Each hero can use only 1 type of book to upgrade (Order, Darkness, Nature, Templar), depending on the Hero Class, for all his spell/skills. There is a special Book of Almighty which acts as a wildcard as it can be used instead of any book type.

Specialties
See Specialty for more details.

Each Hero has 1 to 4 specialties that grant additional attributes or decrease an enemy's attributes.

Each hero has 1 Primary Specialty unique to his class and 1 to 3 Secondary Specialties that can be obtained by any hero class (randomly or by refreshing specialties). Fourth specialty is acquired after promoting hero to 6 star rating.

Awakening
Awakening the heroes is a 3 phase process that requires special stones: Mark of Heroism (from Competitions), Heart of Heroism, Soul of Heroism (from Hero Trial), Tear of Heroism (from Duel of Power/FotS).


 * First awakening unlocks a 5th equipment slot (different for each hero class) that can be upgraded with Crystal Ingots.
 * Second awakening unlocks a special skill (different for each hero class) that can be upgraded with books and allows unlocks the 5th (V) level for specialties (that requires 2 specialty points to level up from level IV).
 * Third awakening unlocks the possibility of upgrading a hero from level 30 to level 40, and allows for special Magic Dust to be used to increase hero's attack and defense versus other hero classes (in a rock-paper-scissors type of circle

Classes
The current list of 11 Heroes available in the Tulip Pub is ordered by class. The 10th hero was introduced during 2nd Anniversary Celebration (June 2019). The 11th hero (Elemental Lord) was introduced in 2020.

Everyone starts with 1 hero of Rose Mage class.
 * A new hero can be found each time the Tulip Pub is upgraded at levels 7, 12, 16 and 20. For each recruit from the Tulip Pub, the player is given 2 choices of classes to choose from. Recruitment costs (200 / 500 / 2000 / 4000) Soul Stones. The exceptions are the Shaman class hero who can only be recruited using special currency (100 Shaman Flametongue), Conquerer class hero who can only be recruited with special currency (100 Magic Lamp Seals), Elemental Lord who can only be recruited with special currency (100 Elemental Tome) at any point in the game.
 * Additional heroes may be recruited with rare special items (Hero Summon) which can be found in the Secret Chest in the Treasure section of the Travelling Shop, after filling the treasure bar with Silver / Gold Treasures unlocked (see 1007-Q2/1007-A2 and note that the content of the chest depends on the Day e.g. in Day of Rune the content is composed only of runes - example needed). 30 Hero Summon Fragments can also be used to summon a new hero and these fragments can be found in various events (including Dragon's Treasure).

Heroes can be changed later on only by using special Hero Replacement items (or 20 Hero Replacement Fragments) which can be found in the Merchant's Blackmarket of the Travelling Shop. After changing a hero class, the new hero needs to be updated with skills and specialties.

Rose Mage
Type: Magical ATK Skill Book: Book of Order

Skills: Exclusive Specialty: Recommended Troops:
 * Polymorph - Autocast immediately at the beginning of battle, turns a random enemy unit into a sheep for 2 turns, this unit cannot attack and wanders around randomly. May fail on higher level targets. Skill rank unknown.
 * Flame Strike - Deals damage to a target enemy. Skill rank increases damage.
 * Wrath of the Dragon - Deals massive damage to all enemies. Skill rank increases damage.
 * Deepen Damage* - Increases damage for hero active skills.  Skill rank increases damage.
 * Sage Book (after 1st awakening) - Ranged soldiers gain more Soul Points form their attacks.
 * Deepen Damage (after 2nd awakening) - Increases damage for hero active skills. Skill rank increases effectiveness.
 * Magic Specialty - Increase Magic Attack and Defense of some troops (depends on skill level, see Specialty page).
 * (A) Phoenix
 * (B) Sorcerer, Dracula
 * (C) Ice Phoenixes
 * (D) Vampire, Dwarven Fighter
 * (E) Priestess

Phoenix Knight
Type: Balanced Skill Book: Book of Order

Skills: Exclusive Specialty: Recommended Troops:
 * Steadfast Defense - Autocast immediately at the beginning of battle, buffs all allied units with increased defense and provides an additional counter attack for 2 turns. Skill rank increases effectiveness
 * Focused Strike - Deals damage to a target enemy, decreases target unit's defense for 2 turns. Skill rank increases effectiveness.
 * Rise from the Ashes - Summons a Phoenix to fight for you. The number of Phoenixes summoned is determined by the death toll of allied troops. Skill rank increases level of the summoned Phoenixes.
 * Legion Spear (after 1st awakening) - Summons more phoenixes.
 * Breakout (after 2nd awakening) - Increases counterattack DMG. Skill rank increases effectiveness.
 * Deflection - Chance of dodging enemy melee attacks (depends on skill level, see Specialty page).
 * (A) Demon, Phoenixes
 * (B) Armored Bears, Dracula, Dragonfly, Infernal Knights
 * (C) Mutated Skeleton, Tree Shepherd, Gryphon
 * (D) Dwarven Fighter
 * (E) Knights

Lafia Priest
Type: Balanced Skill Book: Book of Templar

Skills: Exclusive Speciality: Recommended Troops:
 * Divine Strength - Autocast immediately at the beginning of battle, buffs all allied units lethality for 2 turns. Skill rank increases effectiveness of the buff.
 * Restoration - Heals all allied units for two rounds. Dark-type units can't be healed with this spell. Skill rank increases healing.
 * Holy Nova - Heals all allied units, damages all enemy units and does double-damage to enemy summons. Skill rank increases damage and healing.
 * Holy Scepter (after 1st awakening) - Increases ATK Range for ranged units.
 * Divine Blessing (after 2nd awakening) - Increases Ranged DMG tied to the number of ally melee units in battle. Skill rank increases effectiveness.
 * Archery Skill - Increase damage of ranged units (depends on skill level, see Specialty page).
 * Crossbowmen
 * Priestess
 * Eleven Archer
 * Ice Phoenix
 * Sorcerer
 * Titan

Archangel
Type: Physical DEF Skill Book: Book of Templar

Skills: Exclusive Specialty: Recommended Troops:
 * Blinding Ray - Autocast immediately at the beginning of battle, Blinds a random enemy for 2 turns, this unit cannot attack or move. If the creature is damaged this effect is removed. May fail on higher level units. Skill rank unknown.
 * Purifying Smite - Deals damage to 1 single target enemy, does double-damage to dark-type units. Skill rank increases damage.
 * Holy Light - Heals all allied units and revives dead units, no effect on dark-type units. Skill rank increases healing.
 * Sacred Sword (after 1st awakening) - Increases damage against dark units by 2 x Level%.
 * Angelic Light (after 2nd awakening) - Increases healing effects for Holy Light. Skill rank increases effectiveness.
 * Physical Specialty - Increase Physical Attack and Defense of troops (depends on skill level, see Specialty page).
 * (A) ?
 * (B) Armored Bear
 * (C) Ice Phoenix, Tree Shepherd
 * (D) Elven Archer
 * (E) Crossbowmen, Knights

Druid
Type: Balanced Skill Book: Book of Nature

Skills: Exclusive Specialty: Recommended Troops:
 * Summon King of Jungle - Summons King of Jungle (Armored Bear sprite). The number of King of Jungle is determined by the Lord's total attack force. Rank of skill determines the level of the bear. Skill rank increases level of the summon.
 * Starfire - Deals damage to a target enemy that has a chance to stun for 1 turn. Skill rank unknown.
 * Rampant Growth - Deals damage and ensnares the area around the enemy unit for 1 turn. Ensnared units can attack, but not move. Skill rank unknown.
 * Dodge Skill - X% probability of dodging enemy ranged attack (depends on skill level, see Specialty page).
 * (A) Phoenix
 * (B) Dracula, Armored Bears, Infernal Knights
 * (C) Mutated Skeleton, Gryphon, Tree Shepherd
 * (D) Dwarfs
 * (E) Knights

Panda Warrior
Type: Balance Skill Book: Book of Nature

Skills:

Exclusive Specialty: Recommended Troops:
 * Stasis Seal - Seals enemy for 2 turns, the target cannot do any actions or be attacked. Higher level units have a greater chance for skill failure. Skill rank unknown.
 * Haze - Increases target's chance of attack missing for 2 turns. Skill rank unknown.
 * Drunken Fist - Deals massive damage to up to 3 target enemies. Skill rank unknown.
 * Ancient Gourd (after 1st awakening) - Reduces enemy ATK by X%.
 * Sideshow (after 2nd awakening) - Increases physical DEF tied to the number of ally units in battle. Skill rank increases effectiveness.
 * Defensive Specialty - Reduces melee damage by X% (depends on skill level, see Specialty page).
 * (A) Demon
 * (B) Dracula, Infernal Knights
 * (C) Ice Phoenixes, Tree Shepherd
 * (D) Elves
 * (E) Crossbowmen

Barbarian
Type: Physical ATK Skill Book: Book of Darkness

Skills: Exclusive Specialty: Recommended Troops:
 * Toughened Skin - Reduce damage taken by all allied units. Skill rank unknown.
 * Axe of Wrath - When units attack there is a small chance to deal double damage. The higher level of the unis, the more severe damage and the higher probability of a critical strike. Skill rank unknown.
 * Fury - Lowers the defense of all allied units in exchange for increased damage. Units also receive an additional counter-attack against the enemy's counter-attack. Skill rank unknown.
 * Bloodlust Greataxe (after 1st awakening) - Reduces enemy unit DEF by X%.
 * Valiant Charge (after 2nd awakening) - Increases Melee DMG tied to the number of allied melee units in battle. Skill rank increases effectiveness.
 * Offensive Skill - Melee troops do X% more damage (depends on skill level, see Specialty page).
 * Unknown

Necromancer
Type: Magical DEF Skill Book: Book of Darkness

Skills: Exclusive Specialty: Recommended Troops:
 * Bloodthirsty Covenant - Autocast immediately at the beginning of battle, gives friendly units Vampirism for 2 turns. Skill rank increases effectiveness of the buff.
 * Crippling Strike - Deals damage to 1 target enemy and lowers the morale of the target for 2 turns. Skill rank increases damage and morale reduction.
 * Warrior Reanimation - Summons 3 groups of Skeletal Warriors. The amount of skeletons summoned are determined by the number of units killed in the battle. Skill rank increases level of the skeletons. At level V the skill summons Mutated Skeletons, level VIII (needs hero level 30) summons Demons.
 * Death's Scythe (after 1st awakening) - Reduces Soul Points required to revive the undead.
 * Drain Life Powerup (after 2nd awakening) - Increases HP Drain effects for soldiers. Skill rank increases effectiveness.
 * Intelligence Skill - Increase Hero summon and effect of restoration (depends on skill level, see Specialty page).
 * (A) Demon
 * (B) Dracula, Dragonfly, Infernal Knights
 * (C) Mutated Skeleton
 * (D) Skeletal Warrior, Vampire
 * (E) -

Shaman
Type: Magical ATK Skill Book: Book of Order

Skills: Exclusive Specialty: Recommended Troops: Additional information:
 * Summon Totem - Summon 3 totems (Healing, Strength and Taunt) and activate 1 of them randomly. Skill rank unknown.
 * Flame Shock - Deals damage to a target enemy and activates 1 totem at random. Skill rank increases damage.
 * Earth Shock - Deals massive damage to 3 enemy units and activates all totems. Skill rank increases damage.
 * Hit Points Mastery - Restores X% Hit Points for all troops of the hero (see Specialty page).
 * Unknown
 * Can be purchased for 100 [Shaman Flametongue] which are gained from the Totem Summon event.

Conquerer
Type: Physical ATK Skill Book: Book of Templar

Skills: Exclusive Specialty: Recommended Troops: Additional information:
 * War Soul - Obtain 1 extra DMG bonus for each attack up to 60%. Skill rank increases effectiveness.
 * Brute Force - Dispels all debuffs and control spells on friendly unit and provide it additional ATK for 1 turn. Skill rank unknown.
 * Scorched Earth - Deals massive damage to 3 enemy units with extra 50% chance to inflict Curse making their soldier skills invalid for 2 turns. Skill rank increases damage.
 * Sword of Heroism (after 1st Awakening) - Reduces enemy units' Magic ATK by X%.
 * Toughness (after 2nd Awakening) - Increases Hit Points tied to the number of allied units in battle. Skill rank increases effectiveness.
 * Leader Spirit - Reduces morale reduction inflicted on all friendly units by X (depends on skill level, see Specialty page).
 * Unknown
 * Can be purchased for 100 Magic Lamp Seals which are gained from the Conquerer Special event.

Elemental Lord
Type: Magical ATK Skill Book: Book of Nature

Skills: Exclusive Specialty: Recommended Troops: Additional information:
 * Elemental Phantom - At the start of each turn summons 1 random elemental (fire, ice, lightning). When all 3 are present they combine to form an entity with 3 skills (Lightning Chain, Scorch, Frostshackle) Skill rank unknown effect.
 * Frost Shield - Gives 1 friendly unit a buff to absorb certain damage with the power of ice. Lasts 2 turns. Skill rank unknown.
 * Frost Wall - Deals massive damage to 3 enemy units with extra 20% chance to slow them down for 2 turns (decreases Attack Speed by 20%). Skill rank increases damage.
 * Book of Seal (after 1st awakening) - Reduces skill casting rate of enemy units by X%.
 * Elemental Boost (after 2nd awakening) - Increases attributes for elemental phantoms. Effect increases with skill level.
 * Elemental Affinity - Friendly units have X% change to ignore Dodge and Spell Resistance (depends on skill level, see Specialty page).
 * Unknown
 * Can be purchased for 100 Elemental Tomes which are gained from the Elemental Lord Special event.